A collection of reviews, session reports, and commentary on wargaming. "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." --C.S. Lewis
Thursday, December 27, 2012
When You Decide to Get Serious with WWII Tactical Wargaming...
Even though I haven't had much time to play in the last couple of years, I still love ASL. Multiman Publishing has just announced that the long awaited Pacfic War expansion Rising Sun is now almost available for pre-order.This picture of the box cover was briefly posted on their website but is not quite ready to go full speed. I suspect they want to make sure it is ready to go to production since traditionally ASL products only take a few days to reach their publishing number. This combines the two older products Code of Bushido and Gung Ho into one giant box full of PTO action. This product gives you the complete orders of battle for the Japanese, Chinese, and USMC along with an updated chapter G (PTO special rules). Rising Sun comes with 32 scenarios plus a mini-campaign not found in the original two products.
Sunday, December 23, 2012
Dystopian Legions--Federated States of America Infantry Squad
I went with an alternate color scheme for my F.I.--Federal Infantry. In the Dystopian alternate history the South won the Civil War, so the infantry wear brown or gray uniforms similar to the Confederate army, but I decided on using some uniforms from the Spanish-American War as a guide. The blue coat from the Civil War was still in use with some units, but khaki boots, pants, and kit were more practical for the tropical climate of Cuba so most units wore a combination of available gear. Now all these guys need is a tough Sergeant and some buffalo hunters to scout the way and they will be ready to lay down some serious hurt on their enemies!
Saturday, December 22, 2012
Dystopian Legions Review
Dystopian Legions is Spartan Games’ new skirmish size
game based on the popular steampunk alternate history universe of their earlier
game Dystopian Wars. Unlike Dystopian Wars which has rules and models for sea,
air, and land combat, Dystopian Legions covers land warfare on a much smaller
scale than the battles from Dystopian Wars. Battles in Dystopian Legions are
between squads of infantry and a few vehicles as opposed to the large scale
fleet and army battles from Dystopian Wars.
Command points are the currency of the game and allow you
to improve the chances of passing a command check, play a card, or make a
charge move toward enemy units. You receive one command point per section in
your army, plus each leader generates a number of command points equal to his
“tier.” For example a FSA Lieutenant is a tier three officer so he generates
three command points per turn. This mechanic also increases the decisions that
players have to make as opposed to just charging the enemy unit lined up across
the table from you.
THE MODELS
Wednesday, December 19, 2012
Bolt Action Review--Osprey and Warlord Games' WWII Rules
Bolt Action is a collaborative set of World War II rules
from Warlord Games and Osprey Publishing. As with anything from Osprey, you
know you are going to get the full color pictures that make their books popular
with wargamers and military historians. And Bolt Action doesn’t disappoint—the
hardcover book is 216 pages full of not only paintings, but photos of painted
miniatures and terrain on the tabletop battlefield.
Alessio Cavatore
and Rick Priestley of Games Workshop and Warhammer fame wrote Bolt Action and
that is indeed one of the common complaints of the rules—that they are Warhammer
set in WWII. But Bolt Action in my opinion is a much better set of rules that
manages to captures Warhammer’s simplicity without going overboard on
complexity.
Movement is simple—infantry advance 6 inches a turn but
can run 12 inches. Facing is not in play; units can turn and change direction
any number of times as long as the distance traveled does not exceed the
maximum allotted distance. Combat is D6 based. A roll of 3+ is the basic to hit
score, but can be modified by troop quality, weapons, and cover. The weapons
ranges are generic; rifles fire 24 inches so a British .303 Enfield has the
same range as a German Gewehr 43. Players looking for more detail and weapons
distinctions may be disappointed by this rule but I personally prefer not to
have the added rules for the minimal difference this would make in a game. Some
weapons and nationalities do have extra rules that differentiate them –for
example US forces armed primarily with the M1 Garand semi-automatic rifle forgo
the -1 to hit penalty for shooting and moving.
The rulebook includes army lists for the United States,
Britain, Germany, and Russia. These lists are focused on late war, but are more
than enough to start playing. Further army books are planned with the first—Armies
of Germany-- being released this month (Dec 2012). Six generic scenarios are
included along with a general timeline of World War II describing major battles
and events.
Bolt Action is obviously designed as a simple set of
rules to be used at the platoon or company minus level. I am unsure how it will
scale up with additional platoons of infantry and added vehicles and artillery.
Bolt Action is going to have its detractors primarily from people looking for
more detail and differentiation of units and weapons than what is offered so
the question of whether or not you will enjoy Bolt Action depends on what you
are looking for. If you want more detailed rules you will probably not like
Bolt Action. If you want a simple set of rules for quick platoon skirmishes
then Bolt Action delivers. Personally there are times when I want a more
detailed game which is why I have been playing Advanced Squad Leader for over
12 years, but there are also times when I prefer something quick and easy like
Bolt Action.
Uhlan Kovnik Markov
I finally finished Kovnik Markov for my Warmachine Khador Army. He will go nicely with my uhlans I have at home. I'm thinking of using him with pVlad or Strakov, the two warcasters I have the most experience with. Next painting project--Federal States Infantry for Dystopian Legions
Sunday, December 9, 2012
Lord of the Rings Living Card Game-- My Three Tier Dwarf Deck For Khazad-Dum
With my three heroes pictured above I played through the 3 quests included in Fantasy Flight's Khazad-Dum expansion to their excellent The Lord of the Rings Living Cardgame. This is the decklist: (50 cards)
Allies (17 cards)
3x Gandalf
1x Erebor Hammersmith
1x Erebor Recordkeeper
3x Erebor Battle Master
3x Veteran Axehand
2x Miner of the Iron Hills
2x Longbeard Orc Slayer
2x Longbeard Map-Maker
Attachments (17 cards)
2x Song of Kings
1x Song of Battle
2x Steward of Gondor
1x Boots From Erebor
2x Born Aloft
1x Dwarrowdelf Axe
1x Ring Mail
1x Legacy of Durin
1x Dunedain Warning
3x Dunedain Quest
2x Forest Snare
Events (16 cards)
2x Lore of Imaldris
3x Durin's Song
1x Fresh Tracks
1x Swift Stroke
2x Sneak Attack
2x Feint
3x Khazad! Khazad!
2x Ancestoral Knowledge
This is not intended to be the best deck for Khazad-Dum, but it provides the perfect balance of creature killing, healing, defense, and questing. The real ass beater is the Erebor Battle Master--with all dwarf allies and heroes pumping up his attack he can take down anything from a goblin to a cave troll. Thalin's ability helps clear out the goblins that clog up the staging area.
The only weakness is threat removal--only Gandalf's arrival can reduce threat. Since I played through this expansion, I have since added more cards to my collection so I may try again with a different set of heroes.
Friday, December 7, 2012
The Latest From Check Your 6!
Road to Rabaul is the newest campaign book for Check Your 6!, one of the best WWII air combat games available. This covers the latter half of the air war in the Pacific. The earlier book Cactus Air Force covered the early air battles around Guadalcanal and Henderson Field. We use 1/200 scale planes and the blue Hotz mats with the hexagonal grid and the planes not only look great on the table, but are easy to paint.
WIP-- Warmachine Khador
Three more additions to my Khador army from left to right: Kovnik Markov, Drago, and the Spriggan. Drago and Spriggan both have an initial coat of Vallejo Flat Red. I also paint the base rings red so they stand out on the table.
Work In Progress-- Epic Irusk for Warmachine
Warmachine and its sister game Hordes from Privateer Press are two of my favorite games. This is the Khador warcaster Epic Irusk. I used Vallejo model color paint after a primer coat of watered down Vallejo black since I cannot get spray primers at this time. I still need to apply a wash to capture some of the detail and will provide a picture taken from a closer angle once he is done.
Welcome to Swords and Rifles!
Swords and Rifles catalogs my hobby of wargaming and modeling historical, science fiction, and fantasy figures. Other interests include cardgames especially The Lord of the Rings living cardgame from Fantasy Flight publications.
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