Bolt Action is a collaborative set of World War II rules
from Warlord Games and Osprey Publishing. As with anything from Osprey, you
know you are going to get the full color pictures that make their books popular
with wargamers and military historians. And Bolt Action doesn’t disappoint—the
hardcover book is 216 pages full of not only paintings, but photos of painted
miniatures and terrain on the tabletop battlefield.
Alessio Cavatore
and Rick Priestley of Games Workshop and Warhammer fame wrote Bolt Action and
that is indeed one of the common complaints of the rules—that they are Warhammer
set in WWII. But Bolt Action in my opinion is a much better set of rules that
manages to captures Warhammer’s simplicity without going overboard on
complexity.
Movement is simple—infantry advance 6 inches a turn but
can run 12 inches. Facing is not in play; units can turn and change direction
any number of times as long as the distance traveled does not exceed the
maximum allotted distance. Combat is D6 based. A roll of 3+ is the basic to hit
score, but can be modified by troop quality, weapons, and cover. The weapons
ranges are generic; rifles fire 24 inches so a British .303 Enfield has the
same range as a German Gewehr 43. Players looking for more detail and weapons
distinctions may be disappointed by this rule but I personally prefer not to
have the added rules for the minimal difference this would make in a game. Some
weapons and nationalities do have extra rules that differentiate them –for
example US forces armed primarily with the M1 Garand semi-automatic rifle forgo
the -1 to hit penalty for shooting and moving.
The rulebook includes army lists for the United States,
Britain, Germany, and Russia. These lists are focused on late war, but are more
than enough to start playing. Further army books are planned with the first—Armies
of Germany-- being released this month (Dec 2012). Six generic scenarios are
included along with a general timeline of World War II describing major battles
and events.
Bolt Action is obviously designed as a simple set of
rules to be used at the platoon or company minus level. I am unsure how it will
scale up with additional platoons of infantry and added vehicles and artillery.
Bolt Action is going to have its detractors primarily from people looking for
more detail and differentiation of units and weapons than what is offered so
the question of whether or not you will enjoy Bolt Action depends on what you
are looking for. If you want more detailed rules you will probably not like
Bolt Action. If you want a simple set of rules for quick platoon skirmishes
then Bolt Action delivers. Personally there are times when I want a more
detailed game which is why I have been playing Advanced Squad Leader for over
12 years, but there are also times when I prefer something quick and easy like
Bolt Action.
Great write up. Thanks for sharing Charles!
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